John Harker

Grandson of a republic commando


Age: 33
Languages known: basic
220 pounds
Well built

Dexterity 4D
Dodge: 5D
Firearms: 5D

Knowledge 2D
Tactics :3D

Mechanical 3D
Starship gunnery: 3D
starship pilolting : 3D

Peception 4D
Search: 4D
Sneak: 5D

Strength 3D
Brawling: 4D

Technical: 2D
Armor Repair:2D
Blaster Repair:2D
First Aid: 3D



Armor: (Not the exact armor but same stats and such)

Clone Trooper Armor, Mark II
Model: Republic Clone Trooper Armor, Mark II
Type: Military armor
Scale: Character
Cost: Not available for sale
Availability: 3, X
Game Notes:
*Armor Protection: +2D physical, +1D energy, -1D Dexterity and related skills.
*Comlink: Tongue-activated helmet comlink.
*Sealed Body Glove: Climate controlled body glove and breath mask allows operation in uncomfortably cold or warm climates and toxic-air environments.
*MFTAS: Multi-Frequency Targeting Acquisition System; adds +1D to Perception checks in low-visibility situations, +1D to ranged weapon skill uses against targets moving more than 10 meters per round; polarized lenses prevent flash-blinding.
*Utility Belt: High-tension wire, grappling hooks, spare blaster power packs, ion flares, concentrated rations, spare comlink, water packs, 2 medpacs.


  • BlasTech DC-17m ICWS
    Model: BlasTech DC-17m Interchangeable Combat System
    Type: Assault Blaster Rifl e
    Scale: Character
    Cost: 1,900
    Availability: 3, R or X

Game Notes: As a single action, the wielder may swap out one set of attachments on the DC-17M ICWS, changing it to one of its other weapon modes:

- Blaster Attachment
Skill: Blaster: blaster rifle
Ammo: 60
Range: 3-30/100/300
Damage: 5D

- Sniper Rifl e Attachment
Skill: Blaster: blaster rifle
Ammo: 20
Fire Rate: 1
Fire Control: 1D (when used for one round of aiming)
Range: 20-50/200/400
Damage: 5D

- Anti-Armor Attachment
Skill: Missile weapons: grenade launcher
Ammo: 4
Fire Rate: 1
Range: 3-30/100/300
Blast Radius: 0-2/4/6
Damage: 7D/5D/3D

  • BlasTech DC-15s
    Model: BlasTech DC-15s Sidearm
    Type: Light Pistol
    Scale: Character
    Skill: Blasters: blaster pistol
    Ammo: 20
    Cost: 1,300
    Availability: 3, R or X
    Fire Rate: 1
    Range: 3-10/30/120
    Damage: 3D
    Game Notes: The dynamic power cell adds 2 charges to the ammunition count every round the weapon is not fired, up to maximum capacity.
  • Combat Knife
    Type: Combat knife
    Scale: Character
    Skill: Melee combat: knife
    Cost: 30
    Availability: 1
    Difficulty: Easy
    Damage: STR+1D+1 (maximum 6D)
    Source: Rules of Engagement – The Rebel SpecForce Handbook (page 60)

John Harker

New Republic Missions jeffdalaney John0harker